By the end of an academic year, it is prudent for a teacher to archive his or her classes in Google classroom to ensure that the students do not have access to them. Here l am going to show you how to do the process easily.
You simply go to the home page in your google classroom and choose the class you want to archive. Look for the three dots that you will see if you let your mouse pointer hover on your classroom.
Select the three dots on the class you intend to archive
After that, you will find an option written archive and you simply click it.
Select archive
There will be an option archive again and you select that. Your class would have been archived and the students will no longer have access to it.
In case you need to use the material from an archived class in the future, here is what you do. Go to the top main menu to the left and click. If you scroll down the menu there will be an option written Archived class and you select that. You will then find all the classes that you archived. Hover your mouse pointer on the three dots again and then select Restore and another pop-up menu comes and you select restore again.
The 21st-century student has a lot of technological issues to cope with and it will be naive for a teacher to ignore the fact that the educational environment is fast changing. The students' social, psychological, and physical development is heavily influenced by their everyday usage of electronic gadgets and anything deviating from this would probably make their learning boring. The presence of electronic gadgets and computers can either be beneficial or detrimental to education in this digital era.
A 21st-century teacher would need to fuse in what these students like and experience every day, in the teaching and learning processes such that the students may find learning fun and engaging. In his book entitled Pedagogy of the Oppressed(1968), Paulo Freire spoke of a banking concept in education that every educationist must endeavor to avoid and gaming can be beneficial in ensuring that learning objectives are achieved in a very exciting way. Our students are now interested more in computer games as compared to yesteryears when they would go out and play soccer and other games with family members and friends. Their friends are now in the virtual world and instead of living in denial and trying to force them to revert to the yesteryear methods of learning, educationists must be dynamic and adapt their way of teaching to the environmental, sociological, political, and technological 21st-century dictates.
Quizziz is a web-based application where the teacher creates an account and then has the option of making his/her own quiz or just selecting from the existing library of quizzes created by other teachers. Besides quizzes, slides may also be created that may be fused with quiz too to make them interactive and engaging. The teacher can make the quiz be teacher-paced or student-paced depending on preferences. The student-paced mode makes students be able to go back to the questions that they might have not answered well and redo them correctly.
There is another option of giving the students the quiz as an assignment. In the end, the teacher gets a detailed report which shows which questions would have been failed and the overall performance of students.
Quizziz has now introduced a paper mode. The teacher simply prints the codes and installs a quizziz application on their mobile phone and then displays the questions using a projector. The students will raise the cards with the letter corresponding to the answer on top. The teacher will then scan the answers whose QR code is captured and go to the next question using the mobile phone.
Blooket is also one of the interactive games that my students enjoy a lot. The teacher has to also create an account and then either create the lessons or just choose from the library by going to the discovery option. The teacher will then use a keyword to search for the lesson he or she wants. After this, the teacher will have to choose the game mode he wants. My students have liked Crypto hack a lot. The fishing frenzy and battle royale have also proven popular with the students. There are options to make the games timed or points /collections-based.
Nearpod is what I would call a packed site whose versatility is quite amazing. The teacher can make slides for presentations only, have an interactive whiteboard, and add pdfs for students to read. This is a teaching tool that has everything that one needs. The simulations make the lessons very engaging etc. It has several activities like polls, fill-in blanks, time to climb, and so on. One needs to create an account and then enjoy the privileges of Nearpod. The free library has professionally made neared lessons and activities that would engage the students.
Minecraft is a subscription-based application from Microsoft and has different worlds that students can choose to solve problems. It is a very good tool for collaborations and has tonnes of activities. Games can be personalized to cater for the students' environment. While students can have individual accounts a Microsoft for education account would be ideal to use Minecraft education.
This is what students see every day and they enjoy it.
This is mostly ideal for primary school students at a lower level. The site has plenty of activities for the teacher. All subjects are catered for. These include reading, writing, spelling, puzzles, clicking games, and several activities. The free site has a lot of adverts and may be an ugly thing, especially when dealing with students. Toy theatre is highly recommended.
With centimeter, you just need to create your account and then enjoy the free components of this tool. If you subscribe to it you will be able to get more game options. There is an option for presentations where you will be able to see all the presentations that you created previously. The templates on the navigation menu enable you to choose different types and modes of your interactive games. This tool s very useful for both assessment and teaching.
Kahoot is a favorite of many teachers and students because it is very easy to use. The free version has some basic games while the paid ones come in with more options. There are many fake websites on Kahoot on the internet. Kahoot has a library of other teachers' work and the teacher can enjoy them for free. A teacher may also make his/her own quiz. Kahoot reports give you a detailed insight into what the students have done.
Word wall (https://wordwall.net), just like the others mentioned above is a very effective tool that students love a lot. When you sign up you will have a choice to make your own lessons as well as get templates from the community library. It has matches up, puzzles, balloon pop, jumbled words, group sports activities, and so on. The interactive games are very useful in all subjects and this tool may be very useful for most teachers.
Pear deck is both a web-based application and an add-on you can use with google slides to ensure that your lessons are engaging. With Peardeck, students are given a code that makes them be able to join the teacher's slides and make the lessons run smoothly. Peardeck makes students annotate, and choose answers among a host of other engaging choices during the teaching and learning process. When you are using google workspace for education your admin may disable the installation of some add-ons. There are several ways of circumventing this but talking to your workspace administrator is the most ethical thing to do.
GoFormative also known as Formative, is a web-based tool that makes teachers create digital formative assessments, tasks, or assignments that are easily accessible from any electronic device: laptop, tablet, or smartphone. A teacher may create his own task or activity or may make use of the pre-created stuff found in the library. This tool can be useful in all subjects across the curriculum. The paid version offers more capabilities as compared to the unpaid one.
By
Bothwell
[ I am an educational technology enthusiast and currently enrolled as a Ph.D. in Educational Technology with the University of Central Michigan. Besides being a math and computer science graduate, I am also a Microsoft and Google level 1 and 2 certified educator as well as trainer. With so many certifications in a wide range of applications, my passion for education has seen me being a fan of the 21st-century educational dimensions which are a must for any serious educator. ]